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Share price multiplied by shares outstanding. It does not measure company cash.
Company analysis·TTWO
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NASDAQ·TTWO
Take-Two Interactive Software, Inc. (TTWO) is a company listed on NASDAQ, classified under Electronic Gaming & Multimedia.
Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc.
Share price multiplied by shares outstanding. It does not measure company cash.
Sales generated during the period, before costs and expenses.
Net income as a proportion of revenue.
“Our take” and other explanations are generated with artificial intelligence from the data, without human review of each text. They are descriptive, not recommendations. Learn more
Mobile is its largest source of revenue (50.1%), followed by Console (39.0%). Here you will see what it sells, where, and how that mix is changing.
Full fiscal year ended Mar 31, 2026
Q1 fiscal 2027, ended Jun 30, 2026: total revenue +2.0% against the same quarter a year earlier.
This is the revenue of the whole company. The split by lines and regions on this page is still that of the full fiscal year.Not all revenue behaves the same way. A one-off sale depends on someone buying again; a service is billed again and again while the customer stays.
Each rectangle is a business line and its size is the share of revenue it brings in. Select one to see the detail.
Area = share of total revenue for the year. It does not show profit: the company does not report what each line earns.
The part of everything the company takes in that comes from that line. If a line weighs 49%, then of every 100 in sales, 49 come from it.
The more a line weighs, the more revenue depends on it. A high weight is neither good nor bad by itself: it shows where to look first.
UNITED STATES is its largest market, with 59.2% of sales. Each square is a region and its area is what it sells there.
Weight of each part in 2025 and in 2026. A line gains weight when it grows faster than the total.
FY 2025FY 2026
pp = percentage points: the difference between two percentages (from 25% to 27% is 2 pp).
In FY 2026, Take-Two still depends on Mobile for scale, but Console and Non-US sales lead its growth.
The business still relies mainly on Mobile in FY 2026, though its share falls to 50.1%. Such concentration means any mobile shift would affect the whole company.
While the company is slowly reducing its dependence, the revenue base stays concentrated; any change in Mobile would define the total.
If Console or Non-US yield higher margins than Mobile or the US, the true driver of profit might be in smaller lines or regions.
With data to Nov 5, 2026. Analysis written by a language model from our calculations, which supply every figure. It is not investment advice.