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Share price multiplied by shares outstanding. It does not measure company cash.
Company analysis·NVDA
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NASDAQ·NVDA
NVIDIA Corporation (NVDA) is a company listed on NASDAQ, classified under Semiconductors.
NVIDIA provides advanced graphics, computing, and networking solutions across divisions like Data Center, Gaming, and Professional Visualization, serving data centers, gaming, enterprise, and automotive sectors.
Share price multiplied by shares outstanding. It does not measure company cash.
Sales generated during the period, before costs and expenses.
Net income as a proportion of revenue.
“Our take” and other explanations are generated with artificial intelligence from the data, without human review of each text. They are descriptive, not recommendations. Learn more
Data Center is its largest source of revenue (89.7%), followed by Gaming (7.4%). Here you will see what it sells, where, and how that mix is changing.
Full fiscal year ended Jan 25, 2026
Q2 fiscal 2027, ended Jul 26, 2026: total revenue +105.9% against the same quarter a year earlier.
This is the revenue of the whole company. The split by lines and regions on this page is still that of the full fiscal year.Not all revenue behaves the same way. A one-off sale depends on someone buying again; a service is billed again and again while the customer stays.
Each rectangle is a business line and its size is the share of revenue it brings in. Select one to see the detail.
Area = share of total revenue for the year. It does not show profit: the company does not report what each line earns.
The part of everything the company takes in that comes from that line. If a line weighs 49%, then of every 100 in sales, 49 come from it.
The more a line weighs, the more revenue depends on it. A high weight is neither good nor bad by itself: it shows where to look first.
UNITED STATES is its largest market, with 69.3% of sales. Each square is a region and its area is what it sells there.
Weight of each part in 2025 and in 2026. A line gains weight when it grows faster than the total.
pp = percentage points: the difference between two percentages (from 25% to 27% is 2 pp).
The business increasingly hinges on Data Center: not only did it deliver 91.9% of the growth ($78.6B), it now makes up 89.7% of revenue.
That Data Center provides the bulk of profit: without margins by line, it may not be the most profitable even as it leads in revenue.
‘Other Americas’ acted as a drag (−45.4%), reducing some regional momentum; China’s share fell despite an absolute increase.
That the company is entirely dependent on these four regions: growth might have been even more concentrated had any region maintained or accelerated its pace.
Non-Data Center lines together grew 45.0%, but their relative weight kept shrinking compared to Data Center’s dominance.
That they could offset a Data Center slowdown: their share of growth was minor despite strong percentages.
NVIDIA’s 2026 growth rested almost entirely on Data Center and the United States, with both gaining even more weight relative to the rest of the business.
Everything in 2026 centered on Data Center, which explains nearly all growth and further increased its share. No other line or region matched its impact, even as some, like Taiwan, showed breakout growth. Real diversification remains limited, as smaller lines’ surges do not shift the business’s deep Data Center tilt.
The US market captured the lion’s share of company growth, reinforcing regional concentration. Still, Taiwan established itself as a rising contributor with high growth, claiming a fifth of regional gains. The pullback in ‘Other Americas’ and China’s reduced weight highlight limits to global expansion.
We do not know the profit of each line, so it remains unclear whether any smaller line could gain relative weight if its margin were significantly higher.
With data to Nov 4, 2026. Analysis written by a language model from our calculations, which supply every figure. It is not investment advice.